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RubberTrucky

Age/Gender: 24, Male
Location: Lovani
Job: Duck feed champion

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Sign-Up Date:
3/27/05

Level: 9
Aura: Light

Rank: Scout
Blams: 59
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Rank #: 36,020

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Exp. Points: 730 / 900
Exp. Rank #: 51,061
Voting Pow.: 5.09 votes

BBS Posts: 5,044 (2.94 per day)
Flash Reviews: 141
Music Reviews: 0
Trophies: 0
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All Flash Reviews

141 Reviews | 34 w/ Responses

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Score: 6
The Budget Invasion

"Could have been better"

date: July 18, 2009

The plot is okay, but you've not persued it. This game, in the end, is nothing more then the same old Bust-a-move clone.

What could have been better, regarding originality was introducing funny cut scenes, changing 'enemies' (tanks/jet fighters/...) or having the player pick new locations on a world map (of changing locations like Egypt, Japan,... in cut scenes)

The plot was okay, but it was poorly elaborated on.

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Score: 5
DMT:How to read music/tab

"Kind of dissappointed"

date: May 25, 2009

1. Overlapping music, I know you can stop it, but still it really decreases the value of the flash as a whole. Mind to remove it the next time.

2. You've wasted the opportunity to introduce interaction. You should have put some tabs and then let the audience try to match music to tabs. It's kind of a thing I expected when I opened it.

Overall, not really a spamflash, but it needs a lot more interactivity for it to be amusing.

May 25, 2009

Author's Response:

Yea, I understand. Only once I submitted it did I realize I should have put some sort of interactivity in it. I'm working on the mini games for the next one right now.

The overlapping music thing...I just don't know how to fix that. Maybe an actionscripter would like to help me next time lol.

Thanks for review and criticism!

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Score: 7
The Multiplication Game

"Nice twist"

date: May 25, 2009

It's a classic game, but it requires some additional strategy. This could very well make a new trend.

The biggest disadvantage was that the AI lacked skill (I won twice with ease, he never bothered to stop me). Would make a good multiplayer game, though, and maybe if the board became bigger and the numbers were more random...

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Score: 8
Connect Wars v1.1

"Cool"

submission: Connect Wars v1.1
date: May 12, 2009

Once you get the hang of it, it's pretty easy to beat the AI. So maybe the AI should become a bit more difficult.

If you could pour this into a multiplayer online version, this could be epic.

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Score: 8
Crazy Apple 2

"Quite well"

submission: Crazy Apple 2
date: May 5, 2009

It's obviously up for improvements by improving graphics/sounds/physics. Like for instance a stable ground to walk on and a less floaty kind of jumps. I don't mean the thing where you can flap your leafs to stay aloft, but when you fall, you float gently.

But as far as platformers go, this is a fairly fun one. If you were to become a real artist, maybe it will one day be a really fancy not MS paint like game.

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Score: 8
Block Smasher Plus

"Bitchy rules"

submission: Block Smasher Plus
date: April 28, 2009

This game was very nice and, though classic, has some originality to it through adventure mode.
But I though some of the rules about adventure mode were a dit tough, especially when you're out of luck. For instance, slow balls should be a power-up you have to catch before it becomes active. A screen spammed with slow down eats away at your time limit and there's nothing you can do about it. Also this should be the case with other ball altering powerups. An explosive ball or especially a fireball makes it really hard to get through the stars level cause it instantly destroys any star in a block. There should be a way to avoid it. So the ability to dodge power-ups would be really welcome.
Another suggestion is to fully alter objects in the house, also the paddle and the blocks. Not really a bad thing here, but it is a suggestion I could come up with.

Despites this, the game was high quality and relatively fun to play with.

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Score: 3
Proto Tower Defence

"Not the best of defense indeed"

date: April 11, 2009

It's very crude and hasn't got many options. But yeah, this isn't meant to be a high roller, obviously.
The biggest flaws are that the AI of the guns is insufficient. They aim for the wrong targets and their bullets are directed to the spot the creature is at the time, so as the creature moves, the bullet misses it automatically.

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Score: 8
Marblet

"Fun game"

submission: Marblet
date: April 8, 2009

In the final level I experienced major lag though, so yeah, that kind of sucked.

The sound was perfect, graphics were okay, the game itself is one of the many variations on monkeyball and such, but was quite easy, password system prevents you from restarting allover. Though that last one makes lives a bit redundant maybe (oh well, perhaps for the highscore).

My suggestion: variation in envirenments. Make some tropical themed locations, some space themed, some city like or ancient civilisation and add a plot to match those+ appropriate music.
Then I'll give it 10/10.

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Score: 1
Dress Up SirTom!

"Very poor"

submission: Dress Up SirTom!
date: April 8, 2009

This is a rather tasteless mockery of a person. There must be better ways to make fun of sirtom then calling him gay in an extremely poorly drawn dress-up game.
Invest in your drawing skills first, then upgrade the cleverness of the humour (there are so many ways this could be even funnier) and then try again.
The only thing slightly fun was the song in the background.

But really, if one wants to make fun of people, he ought to do it right.

April 8, 2009

Author's Response:

1. I'm good at drawing. But we don't all have tablets.
2. go away.

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Score: 5
DFG Call of Atlantis

"Hmph"

date: March 31, 2009

This is the same game I played a few days ago and nothing has changed. Really, I was expecting that there would be an extra level added or something.I've wasted my time, sadly.
Though the game on itself is fairly decent, don't resubmit the same game over and over, please.

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